
What's being done instead is DirectX 11 calls are being translated on the fly into Vulkan then Vulkan talks to your computer.

It should also be noted that this is not a true native version of Deep Rock Galactic running Vulkan. For instance if you're still playing on Windows 7, this method will work (of course you could still use DX11 on win 7). What this means to the end user is in theory Vulkan can run on an operating system other than Windows 10 (it also runs on Windows 10) while achieving similar performance to DirectX 12. The main difference between these two is DirectX 12 is proprietary to Microsoft while Vulkan is open source.

Vulkan is a low level graphics API similar to DirectX 12.
